Finished an alpha version of the buildings builder.
It's not bug-free but it works well for now!
Finishing this paradoxically increased the to-do list:
Texture atlas, X and Z rotation, more shapes...
Download it here: http://triscales.com/zem_builder.rar
29.12.12
20.12.12
Map customize menu alpha (lacking amount of trees, rivers, lakes, mountains slope/inclination, loots...)
7.12.12
7.11.12
GUI.
We all remember this:
Since there are some irrelevant parts, I modified it a bit, but left the watermark:
Added the stats/skill tab:
Added a belt:
We all remember this:
Since there are some irrelevant parts, I modified it a bit, but left the watermark:
Added the stats/skill tab:
4.11.12
Face merging, significantly improving frame rate. From 350 to 2300 FPS.
In a 15x2x15 map: from 20 to 100-160 FPS.
Work still in progress.
Update: Fixed bugs, works like a charm.
In a 15x2x15 map: from 20 to 100-160 FPS.
Work still in progress.
Update: Fixed bugs, works like a charm.
1.11.12
Mountain/Lake generation algorithm. Two parameters shapes the mountain's slope.
There is something messy here.
There is something messy here.
29.10.12
City generation algorithm
Update: New road algorithm
Update: new building algorithm.
50% 1x1 ; 16% 1x2 ; 16% 2x1 ; 16% 2x2
Test with a 4500 score:
Test with a 500 score:
Update: New road algorithm
Update: new building algorithm.
50% 1x1 ; 16% 1x2 ; 16% 2x1 ; 16% 2x2
Test with a 4500 score:
Test with a 500 score:
28.10.12
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