13.6.13

Think big, start small, grow fast.

Stopped working on Zem, started working on a small platform game project.
Why is that? Simply because it's smaller and helps me to understand how to integrate bullet physics gracefully, how to make some nice shaders, animate one mesh,  organize my objects in classes (and maybe write headers one day and stop that "everything is public/everything goes in the main.cpp" habit).

Every bit of code is thought to be copy/pasted independently of the rest.
So far, character moves: http://www.youtube.com/watch?v=xos2MnVxe-c

Integrating bullet physics made me re-think the whole thing and now I think less "mesh" and more "physics" oriented.

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